Historical Archive: Development changelog for Console Othello versions.

Console Othello - Changes

Version 0.0.3

  • Improved AI strategy and move selection
  • Better board display formatting
  • Fixed several bugs in move validation
  • Added proper game ending detection
  • Improved user input handling

Version 0.0.2

  • Added basic computer opponent
  • Implemented move validation logic
  • Fixed piece flipping algorithm
  • Added score display

Version 0.0.1

  • Initial release
  • Basic board representation
  • Human player move input
  • Simple ASCII board display

Development Notes

Console Othello was developed as a learning exercise in C programming and basic game AI. The project demonstrates fundamental concepts in:

  • Board game representation using 2D arrays
  • Move validation and game rule implementation
  • Simple minimax-style AI decision making
  • User interface design for console applications

The code is designed to be portable and should compile on most Unix-like systems with a standard C compiler. No external dependencies are required beyond standard C libraries.

Historical Context

This changelog documents the evolution of a simple console game from the late 1990s/early 2000s. The progression from basic board display to AI implementation reflects typical learning milestones in game programming education of that era.