Historical Archive: Development changelog for Console Othello versions.
Console Othello - Changes
Version 0.0.3
- Improved AI strategy and move selection
- Better board display formatting
- Fixed several bugs in move validation
- Added proper game ending detection
- Improved user input handling
Version 0.0.2
- Added basic computer opponent
- Implemented move validation logic
- Fixed piece flipping algorithm
- Added score display
Version 0.0.1
- Initial release
- Basic board representation
- Human player move input
- Simple ASCII board display
Development Notes
Console Othello was developed as a learning exercise in C programming and basic game AI. The project demonstrates fundamental concepts in:
- Board game representation using 2D arrays
- Move validation and game rule implementation
- Simple minimax-style AI decision making
- User interface design for console applications
The code is designed to be portable and should compile on most Unix-like systems with a standard C compiler. No external dependencies are required beyond standard C libraries.
Historical Context
This changelog documents the evolution of a simple console game from the late 1990s/early 2000s. The progression from basic board display to AI implementation reflects typical learning milestones in game programming education of that era.